PrismFall is designed to remember where it came from.
We believe games should grow over time without rewriting their past or manufacturing artificial scarcity. Because of that, PrismFall follows a few simple principles:
Kickstarter represents a moment, not a tier.
Items created for a Kickstarter belong to that moment in the game’s history. Once fulfillment is complete, those exact versions are not reproduced in the same form.
Main line production continues forward.
Future printings may evolve visually or structurally, but earlier versions are never erased or rebranded.
Some items exist as historical artifacts.
A small number of objects — such as Founding Cards or archival prototypes — are created to record the game’s origin. These are not required for play, are never mechanically dominant, and are not reissued due to demand.
We do not manufacture scarcity.
Nothing in PrismFall is made rare for hype. When something is limited, it is because it was tied to a specific time, event, or origin — not because of artificial caps or countdowns.
Play comes first. History comes second. Markets come last.
All PrismFall cards are balanced for play. Provenance exists to preserve memory, not to create advantage.
That’s it.
No chasing. No speculation. No pressure.
PrismFall records its history so players don’t have to guess at it later.